Magic
From CastleWiki
(Difference between revisions)
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[[Image:Projectile.png|thumb|250px|The [[Green Knight]]'s [[Magic Projectile]]]] | [[Image:Projectile.png|thumb|250px|The [[Green Knight]]'s [[Magic Projectile]]]] | ||
Most Magic Abilities require charging Magic with '''RT''', which creates a magic aura. | Most Magic Abilities require charging Magic with '''RT''', which creates a magic aura. | ||
| - | *Splash Attack: RT + Y | + | *Splash Attack: {{RT}} + {{Y}} |
| - | *Magic Projectile: RT + B | + | *Magic Projectile: {{RT}} + {{B}} |
| - | *Air Projectile RT + Y or RT + A ''while in the air'' | + | *Air Projectile {{RT}} + {{Y }}or {{RT}} + {{A }}''while in the air'' |
| - | *Magic Jump: RT + A | + | *Magic Jump: {{RT}} + {{A}} |
== Magic Combo == | == Magic Combo == | ||
| - | The Magic Combo, performed by pressing | + | The Magic Combo, performed by pressing {{X}}{{X}}{{X}}{{Y}}, is a special attack that adds Magic damage to a melee combo. |
== Weapons == | == Weapons == | ||
Current revision
Magic is one of the four main attributes. As with other attributes, Weapons and Animal Orbs can increase Magic beyond 25 points. Also, Splash Attacks can hit larger enemies and bosses multiple times because they can either sustain multiple hits before being knocked back or are never knocked back. This maximizes how quickly such enemies die.
Contents |
[edit] Magic Basics
Adding Points to Magic:
- Increases the damage dealt by Splash Attack, Magic Projectile, and Magic Jump
- Increases the range/size of Splash Attack
- Unlocks new Magic Abilities (every 5 points not counting Weapon/Animal Orb bonuses)
- Increases the amount (and therefore the speed of regeneration) of Mana
[edit] Magic Abilities
Magic Abilities require mana.
- Default Ability: Splash Attack
- 5 points in Magic unlocks the Magic Projectile
- 10 points in Magic unlocks the Air Projectile
- 15 points in Magic unlocks the Magic Combo
- 20 points in Magic unlocks the Magic Jump
[edit] Using Magic
Most Magic Abilities require charging Magic with RT, which creates a magic aura.
[edit] Magic Combo
The Magic Combo, performed by pressing ![]()
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, is a special attack that adds Magic damage to a melee combo.
[edit] Weapons
These Weapons grant the greatest Magic bonus:
- Round Mace (+6)
- Unicorn Horn (+6)
- Glowstick (+5)
- Snakey Mace (+5)
[edit] Animal Orbs
These Animal Orbs grant a Magic bonus:
- Beholder (+2)
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