CastleWiki:Development Blog
From CastleWiki
- Everyone’s a Critic

What a week! As our weary travelers are returning from their PennyArcade Expo adventures, just over a week has passed since the North American release of Castle Crashers for PSN. New PSN players really seem to be enjoying playing Castle Crashers for the first time, as well as veteran Crashers exploring the new features, all [...] [?]- Castle Crashers Out Today for PSN!
Happy release day everyone. Today we can finally say that Castle Crashers for the PlayStation Network is here! Well technically it comes out at around 2pm PST but that’s good enough. As you read this post we are currently over 1.8 MILLION players who have experienced Castle Crashers! It’s almost as crazy sounding to read [...] [?]- Contests, Castle Crashers, Cabinets oh my!
Hi! In celebration of Castle Crashers upcoming release on PSN on August 31st, a number of sites around the interwebs are as excited as we are and are offering some awesome contests, sweepstakes, and other giveaways of sweet schwag. For example, Destructoid is doing a giveaway now through August 30 at 11:59PM CDT. G4tv is [...] [?]- Castle Crashers RELEASE DATE for PSN!
Greetings to the Behemoth Development Blog of which we reside! I’m here today to present you with the gift of a release date. After many months of certification we’ve finally secured an actual day for USA, Canada, and Mexico for Castle Crashers on the PlayStation Network. This gift is Tuesday, August 31st!!!! We’ve been working [...] [?]- Castle Crashers – Medusa Boss Design Part 2

Hello again, Today is part 2 of the Medusa boss creation by Dan Paladin. We focused on the snake attacks in the previous video and today we spend some time with making Medusa move around and looking all green and sexy and junk. Here’s a fun fact about the Medusa Boss you may not know, [...] [?]- Castle Crashers – Medusa Boss Design Part 1

Hello Internets, Today we bring you the development of the Medusa Boss from Castle Crashers. Our very own Dan Paladin was brave enough to record his actual work on the boss back in the development stage of the game. We took the original video which was about an hour long and increased the speed by [...] [?]- Update on Castle’s journey to your Castle

Hello people of earth! July was a busy month for us over here at The Behemoth. Not only did we have Comic Con, our biggest tradeshow of the year, and our continued work on BattleBlock Theater, but we were right in the thick of the submission process with Castle Crashers for the PlayStation Network. So [...] [?]- BattleBlock Theater- Hail to the King, baby!

Greetings, I hope some of you got a chance to check out BattleBlock Theater at ComicCon last week! What did you think? We’ve been having fun coming up with all sorts of new ways to throw kick discombobulate toss punch interact with your friends and this mode started to take shape. It’s like a king [...] [?]- Comic Con 2010, days 3 and 4

Whew. Can I just say that again? Whew. What a whirlywind ComicCon is! Please experience some more of our adventure through pictures. In other news, there is no new news on Castle for PSN. Submission is moving along, things are being tested, forms are being filled out, magic is occurring, babies are being saved… we’ll [...] [?]- Comic Con Day 0 and 1 and 2
Hello Population of the Internet of Peoples, We have been going crazy the past few days setting up and running our booth at Comic-Con. Our original hope was to do a daily post and have pictures and witty comments and other relevant things. That quickly failed so here’s some random pictures from the past few [...] [?]